San Andreas Gallery of Modern Art

San Andreas Gallery of Modern Art San Andreas Gallery of Modern Art San Andreas Gallery of Modern Art San Andreas Gallery of Modern Art San Andreas Gallery of Modern Art
  • San Andreas Gallery of Modern Art
  • San Andreas Gallery of Modern Art
  • San Andreas Gallery of Modern Art
  • San Andreas Gallery of Modern Art
  • San Andreas Gallery of Modern Art

$29.00

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"Welcome to our photography exhibition! Each image you see captures a moment frozen in time, telling a unique story through the lens of the photographer. From intimate portraits to breathtaking landscapes, these works explore different aspects of the human experience and the world around us. Feel free to take your time and immerse yourself in the details. If you have any questions about a particular piece or the photographer’s process, I’d be happy to share more."


An interior for the SAGMA, the San Andreas Gallery of Modern Art. A small but nice place to show off your artistic skills, the
art and culture from the last 12.000 years of just your iFruit photo roll, if someone is interested in this.
It is located at the Hawick Avenue which offers a perfect quite central location for everyone art-interested in the Downtown- and Vinewood-Area
Location-Screenshot -> click the link below

Contains:

  • Main-Art-Room with minimum 19 and maximum 58 custom "fillable" picture frames (depends on the enabled EntitySets - more info down below) 
  • Side-Art-Room with fix 21 custom "fillable" pictures frames
  • a small storage room for poster rolls etc.
  • two toilets 
  • a small counter area for selling, administration etc.


Image-Link: SAGMA - Pictures

Video-Link: in progress


Technicals:
(Modified GTA Files -> see at the page bottom)

  • EntitySets (see down below) which can be toggled via script 
  • seperated ytd's for the frames, so you can edit every individual frame yourself (note: to achieve a smaller package size, multiple frames a stored within the same texture file)


Doors:

  • sagma_gallery_morph_door_left
    • vector3 (22.1702328, -20.6980438, -6.460153)

  •  sagma_gallery_morph_door_right 
    • vector3 (19.6136227, -20.4740925, -6.460153)

  • prop_door_club_glam_generic_morph
    • vector3 (34.08169, -6.736, -6.604414)
    • vector3 (35.8674049, -6.10927725, -6.604414)

  • prop_door_club_glam_wc_morph
    • vector3 (33.8961563, -2.72510028, -6.605062)
    • vector3 (36.1254044, 0.346542537, -6.605062)
    • vector3 (36.47974, 4.391608, -6.605062)


EntitySets:

  • frames_standard = the standard layout frames (with 14 frames) - not usable while the "frames_panorama" is active
  • frames_panorama = a really big panorama style frame (1 frame) - not usable while the "frames_standard" are active
  • frames_block = some kind of room divider with frames in the middle of the back part of the Main-Art-Room (15 frames)
  • frames_hanging = a series of hanging frames on the left side of the entrance (10 frames) - does not interfere with anything else
  • block_alternative = an alternative to the room divider with benches and tables - can be used while the "frames_block" is active


Custom-Script:

  • a script for toggeling the EntitySets can be found here:
    MK-ChangeInteriors

    McKleans-Scripts is a partner of ours and does a fantastic job reagarding scripts for your RP-Server. Check him out, it's worth it !

    • a compatible and ready-for-use text file is included in this package as a file download


Audio Occlusion:

  • included


Changelog: Version 1.0


Additional Info

  • File Size: 15.5 mb

  • Customizable Textures 
    Nearly every texture used in this MLO is stored in a "ytd" making it possible for you to change them as you like.
    Note: some objects/props may use embedded textures, if you want to change these please contact me via Discord

  • Asset Escrow protected
    Info: cfx-Forum - Asset Escrow Information

  • Lifetime Support
    As long as you are in hold of or use the product, we provide support regarding compatibility or any other issue
    with reference to this product

  • For additional customization options such as rebrandings etc. 
    -> please contact me via Discord (MC-Discord-Link)





Modified GTA Files:

  • ymap's:
    • /

  •  ybn's:
    • ss1_03_0
    • hi@ss1_03_0

  • ccclusion maps:
    • apa_ss1_occl_01